EOSIO Dev Puzzle - What's the max amount of RAM that can possibly be consumed by storing a single uint64

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Let’s make the bear market a bit more fun. I’ll be posting some EOSIO developer puzzles from now on in irregular intervals. Here’s the first one:

What’s the max amount of RAM that can be consumed by an EOSIO contract when storing a single uint64_t variable?

Hint: It’s not 64 bits.

Imagine you have a struct with a single uint64_t class variable and you create a table that stores this structure. How much RAM can a single table.emplace call consume?

#include <eosio/eosio.hpp>

using namespace eosio;

CONTRACT puzzle1 : public contract {
public:
  using contract::contract;
  puzzle1(eosio::name receiver, eosio::name code, eosio::datastream<const char *> ds)
      : contract(receiver, code, ds) {}

  struct [[eosio::table("puzzle")]] puzzle {
    // only variable is this one
    uint64_t value;
  };

  ACTION insert(uint64_t value) {
    puzzle_t _puzzle(get_self(), name("puzzle").value);
    _puzzle.emplace(get_self(), [&](auto &x) { x.value = value; });
  }
};

❕ I’ll be giving away 5 EOS to the first person to post the correct answer on Twitter. 🤑

Here’s me calling the insert action that stores a single uint64_t value.

Puzzle Tx

I’ll announce the winner and publish this transaction containing the correct answer in a week.

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Hi, I'm Christoph Michel 👋

I'm a , , and .

Currently, I mostly work in software security and do on an independent contractor basis.

I strive for efficiency and therefore track many aspects of my life.